Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Monumental Corruption

3BB · Sorcery

Target player draws X cards and loses X life, where X is the number of artifacts you control.

Similar cards

Color identity:
NameManaTypeText
Invigorating Falls 2GGSorcery You gain life equal to the number of creature cards in all graveyards.
Sylvan Echoes GEnchantment Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.)
Stalactite Stalker BCreature — Goblin Rogue Menace At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Stalactite Stalker. (You descended if a permanent card was put into your graveyard from anywhere.) {2}{B}, Sacrifice Stalactite Stalker: Target creature gets -X/-X until end of turn, where X is Stalactite Stalker's power. 1/1
Tel-Jilad Archers 4GCreature — Elf Archer Protection from artifacts; reach (This creature can block creatures with flying.) 2/4
Path of Bravery 2WEnchantment As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
Tezzeret's Ambition 3UUSorcery Draw three cards. If you control no artifacts, discard a card.
Elemental Time Flamingo Stickers {TK}{TK} — Exile this permanent: You may cast target nonland card from your graveyard this turn. {TK}{TK}{TK}{TK} — Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. {TK}{TK} — 1/5 {TK}{TK}{TK} — 5/4
Tamiyo's Logbook 2UArtifact {5}{U}, {T}: Draw a card. This ability costs {1} less to activate for each other artifact you control.
Lich-Knights' Conquest 4BSorcery Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.
Ravenous Pursuit 1GSorcery Target creature you control deals damage equal to its power to target creature you don't control. Choose a creature card in your hand. It perpetually gets +X/+X, where X is the amount of excess damage dealt this way.
Page 263