M:tG card similarity search
2 · Artifact
{3}, {T}: Search your library for a basic, Sphere, or Locus land card, reveal it, put it into your hand, then shuffle. {3}: Monument to Perfection becomes a 9/9 Phyrexian Construct artifact creature, loses all abilities, and gains indestructible and toxic 9. Activate only if there are nine or more lands with different names among the basic, Sphere, and Locus lands you control.
| Name | Mana | Type | Text |
|---|---|---|---|
| Dreamroot Cascade | Land | Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands. {T}: Add {G} or {U}. | |
| Haunted Ridge | Land | Haunted Ridge enters the battlefield tapped unless you control two or more other lands. {T}: Add {B} or {R}. | |
| Overgrown Farmland | Land | Overgrown Farmland enters the battlefield tapped unless you control two or more other lands. {T}: Add {G} or {W}. | |
| Rockfall Vale | Land | Rockfall Vale enters the battlefield tapped unless you control two or more other lands. {T}: Add {R} or {G}. | |
| Shattered Sanctum | Land | Shattered Sanctum enters the battlefield tapped unless you control two or more other lands. {T}: Add {W} or {B}. | |
| Shipwreck Marsh | Land | Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands. {T}: Add {U} or {B}. | |
| Stormcarved Coast | Land | Stormcarved Coast enters the battlefield tapped unless you control two or more other lands. {T}: Add {U} or {R}. | |
| Sundown Pass | Land | Sundown Pass enters the battlefield tapped unless you control two or more other lands. {T}: Add {R} or {W}. | |
| Ich-Tekik, Salvage Splicer | 4G | Legendary Creature — Phyrexian Human Artificer | When Ich-Tekik, Salvage Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. Whenever an artifact is put into a graveyard from the battlefield, put a +1/+1 counter on Ich-Tekik and a +1/+1 counter on each Golem you control. Partner (You can have two commanders if both have partner.) 1/1 |
| Discreet Retreat | 3B | Enchantment — Aura | Enchant land Enchanted land has "{T}: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities of outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life. |