Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Monstrous Hound

3R · Creature — Dog

Monstrous Hound can't attack unless you control more lands than defending player. Monstrous Hound can't block unless you control more lands than attacking player. 4/4

Similar cards

Color identity:
NameManaTypeText
The Long Reach of Night 3BEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I, II — Each opponent sacrifices a creature unless they discard a card. III — Exile this Saga, then return it to the battlefield transformed under your control.
Tectonic Reformation 1REnchantment Each land card in your hand has cycling {R}. Cycling {2} ({2}, Discard this card: Draw a card.)
Isengard Unleashed 2RRRSorcery Damage can't be prevented this turn. If a source you control would deal damage this turn to an opponent or a permanent an opponent controls, it deals triple that damage instead. Flashback {4}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Perennial Behemoth 5Artifact Creature — Beast You may play lands from your graveyard. Unearth {G}{G} ({G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/7
Unwind 2UInstant Counter target noncreature spell. Untap up to three lands.
Angel's Grace WInstant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Blatant Thievery 4UUUSorcery For each opponent, gain control of target permanent that player controls.
Angelic Captain 3RWCreature — Angel Ally Flying Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally. 4/3
War Elemental RRRCreature — Elemental When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn. Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental. 1/1
Tactical Advantage WInstant Target blocking or blocked creature you control gets +2/+2 until end of turn.
Page 271