Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Monstrous Hound

3R · Creature — Dog

Monstrous Hound can't attack unless you control more lands than defending player. Monstrous Hound can't block unless you control more lands than attacking player. 4/4

Similar cards

Color identity:
NameManaTypeText
Spell Rupture 1UInstant Counter target spell unless its controller pays {X}, where X is the greatest power among creatures you control.
Moat Piranhas 1UCreature — Fish Defender (This creature can't attack.) 3/3
Howlgeist 5GCreature — Spirit Wolf Creatures with power less than Howlgeist's power can't block it. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 4/2
Gelid Shackles WSnow Enchantment — Aura Enchant creature Enchanted creature can't block, and its activated abilities can't be activated. {S}: Enchanted creature gains defender until end of turn. ({S} can be paid with one mana from a snow source.)
Clattering Augur 1BCreature — Skeleton Shaman Clattering Augur can't block. When Clattering Augur enters the battlefield, you draw a card and you lose 1 life. {2}{B}{B}: Return Clattering Augur from your graveyard to your hand. 1/1
Total War 3REnchantment Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.
Coward 1RSorcery Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn. Time travel.
Command of Unsummoning 2UInstant Cast this spell only during the declare attackers step and only if you've been attacked this step. Return one or two target attacking creatures to their owner's hand.
Rubblehulk 4RGCreature — Elemental Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. */*
Mythos of Vadrok 2RRSorcery Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If {W}{U} was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated.
Page 110