Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Monk Idealist

2W · Creature — Human Monk Cleric

When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand. 2/2

Similar cards

Color identity:
NameManaTypeText
Anikthea, Hand of Erebos 2WBGLegendary Enchantment Creature — Demigod Menace Other enchantment creatures you control have menace. Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types. 4/4
Spike Cannibal 1BBCreature — Spike Spike Cannibal enters the battlefield with a +1/+1 counter on it. When Spike Cannibal enters the battlefield, move all +1/+1 counters from all creatures onto it. 0/0
Necratog 1BBCreature — Atog Exile the top creature card of your graveyard: Necratog gets +2/+2 until end of turn. 1/2
Frightcrawler 1BCreature — Horror Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Threshold — As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block. 1/1
Wall of Junk 2Artifact Creature — Wall Defender (This creature can't attack.) When Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 0/7
Dunland Crebain 2BCreature — Bird Horror Flying When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 1/1
Grey Havens Navigator 2UCreature — Elf Pilot Flash When Grey Havens Navigator enters the battlefield, scry 1. 3/2
Time Spiral 4UUSorcery Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
Roaring Primadox 3GCreature — Beast At the beginning of your upkeep, return a creature you control to its owner's hand. 4/4
Redeem the Lost 1WInstant Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Page 255