M:tG card similarity search
R · Creature — Human Monk
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 1/2
Name | Mana | Type | Text |
---|---|---|---|
Force of Rage | 1RR | Instant | If it's not your turn, you may exile a red card from your hand rather than pay this spell's mana cost. Create two 3/1 red Elemental creature tokens with trample and haste. Sacrifice those tokens at the beginning of your next upkeep. |
Bolt Hound | 2R | Creature — Elemental Dog | Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn. 2/2 |
Joven | 3RR | Legendary Creature — Human Rogue | {R}{R}{R}, {T}: Destroy target noncreature artifact. 3/3 |
Proud Mentor | 2W | Creature — Human Warrior | Partner with Impetuous Protege (When this creature enters the battlefield, target player may put Impetuous Protege into their hand from their library, then shuffle.) {W}, {T}: Tap target creature. 1/1 |
Bringer of the Red Dawn | 7RR | Creature — Bringer | You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. 5/5 |
Knight of New Alara | 2GW | Creature — Human Knight | Each other multicolored creature you control gets +1/+1 for each of its colors. 2/2 |
Thunderblust | 2RRR | Creature — Elemental | Haste Thunderblust has trample as long as it has a -1/-1 counter on it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 7/2 |
Xenagos, God of Revels | 3RG | Legendary Enchantment Creature — God | Indestructible As long as your devotion to red and green is less than seven, Xenagos isn't a creature. At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power. 6/5 |
Stalwart Shield-Bearers | 1W | Creature — Human Soldier | Defender Other creatures you control with defender get +0/+2. 0/3 |
Ardent Electromancer | 2R | Creature — Human Wizard | When Ardent Electromancer enters the battlefield, add {R} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/2 |