M:tG card similarity search
W · Instant
Target creature gets +2/+2 until end of turn. You gain 2 life.
| Name | Mana | Type | Text |
|---|---|---|---|
| Arterial Flow | 1BB | Sorcery | Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life. |
| Veteran's Powerblade | 3 | Artifact — Equipment | Equipped creature gets +2/+0. Equip Soldier {W} Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
| Toil to Renown | 1G | Sorcery | You gain 1 life for each tapped artifact, creature, and land you control. |
| Hare Raising | G | Sorcery — Adventure | Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control. |
| Essence Symbiote | 1G | Creature — Beast | Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life. 2/2 |
| Cinder Crawler | 1R | Creature — Salamander | {R}: Cinder Crawler gets +1/+0 until end of turn. Activate only if Cinder Crawler is blocked. 1/2 |
| Folk of An-Havva | G | Creature — Human | Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn. 1/1 |
| Nadier's Nightblade | 2B | Creature — Elf Warrior | Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life. 1/3 |
| Battle Plan | 3R | Enchantment | At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) |
| Pulse of the Fields | 1WW | Instant | You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand. |