M:tG card similarity search
R · Enchantment
{R}, Discard a land card: Molten Vortex deals 2 damage to any target.
| Name | Mana | Type | Text |
|---|---|---|---|
| Crashing Centaur | 4GG | Creature — Centaur | {G}, Discard a card: Crashing Centaur gains trample until end of turn. Threshold — As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.) 3/4 |
| Runesword | 6 | Artifact | {3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead. |
| Electric Revelation | 2R | Instant | As an additional cost to cast this spell, discard a card. Draw two cards. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) |
| Ghostly Flicker | 2U | Instant | Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. |
| Deflecting Palm | RW | Instant | The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller. |
| Wild Crocodile | 1G | Host Creature — Crocodile | When this creature enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. 1/1 |
| Faerie Macabre | 1BB | Creature — Faerie Rogue | Flying Discard Faerie Macabre: Exile up to two target cards from graveyards. 2/2 |
| Shield Dancer | 2W | Creature — Human Rebel | {2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead. 1/3 |
| Elder Mastery | 3UBR | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3 and has flying. Whenever enchanted creature deals damage to a player, that player discards two cards. |
| Heirs of Stromkirk | 2RR | Creature — Vampire | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it. 2/2 |