Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Moldering Karok

2BG · Creature — Zombie Crocodile

Trample, lifelink 3/3

Similar cards

Color identity:
NameManaTypeText
Desecrated Tomb 3Artifact Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
Book of Mazarbul 2REnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) II — Amass Orcs 2. III — Creatures you control get +1/+0 and gain menace until end of turn.
Adamant Will 1WInstant Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Destined 1BInstant Target creature gets +1/+0 and gains indestructible until end of turn.
Mortal's Resolve 1GInstant Target creature gets +1/+1 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Unlikely Aid 1BInstant Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Markov Purifier 1WBCreature — Vampire Cleric Lifelink At the beginning of your end step, if you gained life this turn, you may pay {2}. If you do, draw a card. 2/3
Razortooth Rats 2BCreature — Rat Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) 2/1
Mardu Strike Leader 2BCreature — Human Warrior Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token. Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 3/2
Hag of Noxious Nightmares 2BCreature — Hag Warlock Warlocks you control have menace. 2/2
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