M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Steadfast Unicorn | W | Creature — Unicorn | {3}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. 1/2 |
| Sunblade Angel | 5W | Creature — Angel | Flying, first strike, vigilance, lifelink 3/3 |
| Vigor | 3GGG | Creature — Elemental Incarnation | Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6 |
| Screeching Harpy | 2BB | Creature — Harpy Beast | Flying {1}{B}: Regenerate Screeching Harpy. 2/2 |
| Varina, Lich Queen | 1WUB | Legendary Creature — Zombie Wizard | Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life. {2}, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token. 4/4 |
| Eternal Skylord | 4U | Creature — Zombie Wizard | When Eternal Skylord enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have flying. 3/3 |
| Greater Tanuki | 4GG | Enchantment Creature — Dog | Trample Channel — {2}{G}, Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. 6/5 |
| Dreadhorde Arcanist | 1R | Creature — Zombie Wizard | Trample Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with mana value less than or equal to Dreadhorde Arcanist's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. 1/3 |
| Sluiceway Scorpion | 2BG | Creature — Scorpion | Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Scavenge {1}{B}{G} ({1}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) 2/2 |
| Orgg | 3RR | Creature — Orgg | Trample Orgg can't attack if defending player controls an untapped creature with power 3 or greater. Orgg can't block creatures with power 3 or greater. 6/6 |