Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Moldering Karok

2BG · Creature — Zombie Crocodile

Trample, lifelink 3/3

Similar cards

Color identity:
NameManaTypeText
Tolsimir, Midnight's Light 2GWWLegendary Creature — Elf Scout Lifelink When Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample. Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able. 3/2
Aurochs Herd 5GCreature — Aurochs Trample When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, put it into your hand, then shuffle. Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 4/4
Parhelion Patrol 3WCreature — Human Knight Flying, vigilance Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) 2/3
Toxic Nim 4BBCreature — Phyrexian Zombie Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {B}: Regenerate Toxic Nim. 4/1
Mist Leopard 3GCreature — Cat Shroud (This creature can't be the target of spells or abilities.) 3/2
Vorinclex 3GGLegendary Creature — Phyrexian Praetor Trample, reach When Vorinclex enters the battlefield, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle. {6}{G}{G}: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. 6/6
Star Whale 6UUCreature — Alien Whale Flying, vigilance Other creatures you control have ward {2}. Suspend 6—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 8/8
Tanglesap 1GInstant Prevent all combat damage that would be dealt this turn by creatures without trample.
Leviathan 5UUUUCreature — Leviathan Trample Leviathan enters the battlefield tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.) 10/10
Deep Spawn 5UUUCreature — Homarid Trample At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards. {U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.) 6/6
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