M:tG card similarity search
4 · Artifact Creature — Wall
Defender (This creature can't attack.) {3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn. 0/6
| Name | Mana | Type | Text |
|---|---|---|---|
| The Black Breath | 2B | Sorcery | Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you. |
| Deep Wood | 1G | Instant | Cast this spell only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures. |
| Heavy Fog | 1G | Instant | Cast this spell only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures. |
| Smokespew Invoker | 2B | Creature — Zombie Mutant | {7}{B}: Target creature gets -3/-3 until end of turn. 3/1 |
| Goblin Rock Sled | 1R | Creature — Goblin | Trample Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. Goblin Rock Sled can't attack unless defending player controls a Mountain. 3/1 |
| Kardur, Doomscourge | 2BR | Legendary Creature — Demon Berserker | When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life. 4/3 |
| Make Your Mark | R/W | Instant | Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token. |
| Blood Mist | 3R | Enchantment | At the beginning of combat on your turn, target creature you control gains double strike until end of turn. |
| Fortify | 2W | Instant | Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn. |
| Ichor Slick | 2B | Sorcery | Target creature gets -3/-3 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |