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17 May 2024: Card library updated.

Mob Mentality

R · Enchantment — Aura

Enchant creature Enchanted creature has trample. Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.

Similar cards

Color identity:
NameManaTypeText
Soul Kiss 2BEnchantment — Aura Enchant creature {B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn.
Zhur-Taa Swine 3RGCreature — Boar Bloodrush — {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn. 5/4
Spirit Shackle BBEnchantment — Aura Enchant creature Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.
Hateful Eidolon BEnchantment Creature — Spirit Lifelink Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it. 1/2
Meishin, the Mind Cage 4UUULegendary Enchantment All creatures get -X/-0, where X is the number of cards in your hand.
Grotag Bug-Catcher 1RCreature — Goblin Warrior Trample Whenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 1/2
Valor of the Worthy WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1. When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.
Serra's Sanctum Legendary Land {T}: Add {W} for each enchantment you control.
Slumbering Keepguard WCreature — Human Knight Whenever an enchantment enters the battlefield under your control, scry 1. {2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control. 1/1
Cage of Hands 2WEnchantment — Aura Enchant creature Enchanted creature can't attack or block. {1}{W}: Return Cage of Hands to its owner's hand.
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