Card Codex

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17 May 2024: Card library updated.

Mob Mentality

R · Enchantment — Aura

Enchant creature Enchanted creature has trample. Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.

Similar cards

Color identity:
NameManaTypeText
Stonehoof Chieftain 7GCreature — Centaur Warrior Trample, indestructible Whenever another creature you control attacks, it gains trample and indestructible until end of turn. 8/8
Curse of Predation 2GEnchantment — Aura Curse Enchant player Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
Ghitu Firebreathing 1REnchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. {R}: Return Ghitu Firebreathing to its owner's hand.
Onward 2RInstant Target creature gets +X/+0 until end of turn, where X is its power.
Rush of Blood 2RInstant Target creature gets +X/+0 until end of turn, where X is its power.
Bazaar Krovod 4WCreature — Beast Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature. 2/5
Chosen by Heliod 1WEnchantment — Aura Enchant creature When Chosen by Heliod enters the battlefield, draw a card. Enchanted creature gets +0/+2.
Scavenged Weaponry 2BEnchantment — Aura Enchant creature When Scavenged Weaponry enters the battlefield, draw a card. Enchanted creature gets +1/+1.
Scourgemark 1BEnchantment — Aura Enchant creature When Scourgemark enters the battlefield, draw a card. Enchanted creature gets +1/+0.
Sheltering Boughs 2GEnchantment — Aura Enchant creature When Sheltering Boughs enters the battlefield, draw a card. Enchanted creature gets +1/+3.
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