M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Sphinx Mindbreaker | 5UU | Creature — Sphinx | Flying When Sphinx Mindbreaker enters the battlefield, each opponent mills ten cards. 6/6 |
| Spiked Ripsaw | 2G | Artifact — Equipment | Equipped creature gets +3/+3. Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
| Spectral Shield | 1WU | Enchantment — Aura | Enchant creature Enchanted creature gets +0/+2 and can't be the target of spells. |
| Detainment Spell | W | Enchantment — Aura | Enchant creature Enchanted creature's activated abilities can't be activated. {1}{W}: Attach Detainment Spell to target creature. |
| Marrow Bats | 4B | Creature — Bat Skeleton | Flying Pay 4 life: Regenerate Marrow Bats. 4/1 |
| Bellowing Saddlebrute | 3B | Creature — Orc Warrior | Raid — When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked this turn. 4/5 |
| Citywatch Sphinx | 5U | Creature — Sphinx | Flying When Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 5/4 |
| Arlinn's Wolf | 2G | Creature — Wolf | Arlinn's Wolf can't be blocked by creatures with power 2 or less. 3/2 |
| Ceremonial Guard | 2R | Creature — Human Soldier | When Ceremonial Guard attacks or blocks, destroy it at end of combat. 3/4 |
| Orzhov Advokist | 2W | Creature — Human Advisor | At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn. 1/4 |