M:tG card similarity search
1U · Artifact
{1}{U}, Sacrifice Mnemonic Sphere: Draw two cards. Channel — {U}, Discard Mnemonic Sphere: Draw a card.
| Name | Mana | Type | Text |
|---|---|---|---|
| Bred for the Hunt | 1GU | Enchantment | Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card. |
| Bonder's Ornament | 3 | Artifact | {T}: Add one mana of any color. {4}, {T}: Each player who controls a permanent named Bonder's Ornament draws a card. |
| Diviner's Lockbox | 4 | Artifact | {1}, {T}: Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice Diviner's Lockbox and draw three cards. Activate only as a sorcery. |
| Tyrant Guard | X2G | Creature — Tyranid | Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Shieldwall — Sacrifice Tyrant Guard: Creatures you control with counters on them gain hexproof and indestructible until end of turn. 3/3 |
| Indominus Rex, Alpha | 1U/BU/BGG | Legendary Creature — Dinosaur Mutant | As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. When Indominus Rex enters the battlefield, draw a card for each counter on it. 6/6 |
| Pestilent Cauldron | 2B | Artifact | {T}, Discard a card: Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." {1}, {T}: Each opponent mills cards equal to the amount of life you gained this turn. {4}, {T}: Exile four target cards from a single graveyard. Draw a card. |
| Telim'Tor's Edict | R | Instant | Exile target permanent you own or control. Draw a card at the beginning of the next turn's upkeep. |
| Fatigue | 1U | Sorcery | Target player skips their next draw step. |
| Elemental Bond | 2G | Enchantment | Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card. |
| Kavu Lair | 2G | Enchantment | Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card. |