Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mnemonic Sphere

1U · Artifact

{1}{U}, Sacrifice Mnemonic Sphere: Draw two cards. Channel — {U}, Discard Mnemonic Sphere: Draw a card.

Similar cards

Color identity:
NameManaTypeText
Duelist of the Mind 1UCreature — Human Advisor Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. */3
Atemsis, All-Seeing 3UUULegendary Creature — Sphinx Flying {2}{U}, {T}: Draw two cards, then discard a card. Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game. 4/5
Ashiok's Reaper 3BCreature — Nightmare Whenever an enchantment you control is put into a graveyard from the battlefield, draw a card. 3/3
Silverback Shaman 3GGCreature — Ape Shaman Trample When Silverback Shaman dies, draw a card. 5/4
Sinister Concoction BEnchantment {B}, Pay 1 life, Mill a card, Discard a card, Sacrifice Sinister Concoction: Destroy target creature.
Emrakul's Influence 2GGEnchantment Whenever you cast an Eldrazi creature spell with mana value 7 or greater, draw two cards.
Jace Beleren 1UULegendary Planeswalker — Jace [+2]: Each player draws a card. [−1]: Target player draws a card. [−10]: Target player mills twenty cards. Loyalty 3
Bright Reprisal 4WInstant Destroy target attacking creature. Draw a card.
Iymrith, Desert Doom 3UULegendary Creature — Dragon Flying Iymrith, Desert Doom has ward {4} as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference. 5/5
Nerd Rage 2UEnchantment — Aura Enchant creature When Nerd Rage enters the battlefield, draw two cards. Enchanted creature has "You have no maximum hand size" and "Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn."
Page 108