M:tG card similarity search
1UU · Sorcery
Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order.
Name | Mana | Type | Text |
---|---|---|---|
Old-Fashioned Vampire | 3BB | Creature — Vampyre | Flying Old-Fashioned Vampire gets +2/+2 and has deathtouch as long as it's dark outdoors. 3/3 |
Aegis Angel | 4WW | Creature — Angel | Flying (This creature can't be blocked except by creatures with flying or reach.) When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.) 5/5 |
Sengir Connoisseur | 3BB | Creature — Vampire | Flying Whenever one or more other creatures die, put a +1/+1 counter on Sengir Connoisseur. This ability triggers only once each turn. 3/3 |
Zodiac Dragon | 7RR | Creature — Dragon | When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand. 8/8 |
Hundred-Handed One | 2WW | Creature — Giant | Vigilance {3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat. 3/5 |
Femeref Enchantress | GW | Creature — Human Druid | Whenever an enchantment is put into a graveyard from the battlefield, draw a card. 1/2 |
Wanderwine Hub | Land | As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped. {T}: Add {W} or {U}. | |
River Serpent | 5U | Creature — Serpent | River Serpent can't attack unless there are five or more cards in your graveyard. Cycling {U} ({U}, Discard this card: Draw a card.) 5/5 |
Cabal Shrine | 1BB | Enchantment | Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell. |
Relic Ward | 1W | Enchantment — Aura | You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant artifact Enchanted artifact has shroud. (It can't be the target of spells or abilities.) |