M:tG card similarity search
2W/U · Creature — Kithkin Wizard
Whenever Mistmeadow Vanisher becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. 3/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Divide by Zero | 2U | Instant | Return target spell or permanent with mana value 1 or greater to its owner's hand. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
| Quagmire Lamprey | 2B | Creature — Fish | Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature. 1/1 |
| Aven Fogbringer | 3U | Creature — Bird Wizard | Flying When Aven Fogbringer enters the battlefield, return target land to its owner's hand. 2/1 |
| Cockatrice | 3GG | Creature — Cockatrice | Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. 2/4 |
| Trench Behemoth | 5UU | Creature — Kraken | Return a land you control to its owner's hand: Untap Trench Behemoth. It gains hexproof until end of turn. Landfall — Whenever a land enters the battlefield under your control, target creature an opponent controls attacks during its controller's next combat phase if able. 7/7 |
| Impatience | 2R | Enchantment | At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to that player. |
| Rock Basilisk | 4RG | Creature — Basilisk | Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. 4/5 |
| Thicket Basilisk | 3GG | Creature — Basilisk | Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. 2/4 |
| Glowing Anemone | 3U | Creature — Jellyfish Beast | When Glowing Anemone enters the battlefield, you may return target land to its owner's hand. 1/3 |
| Cone of Cold | 3U | Sorcery | Roll a d20. 1—9 | Tap all creatures your opponents control. 10—19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. 20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter the battlefield tapped. |