Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mistform Wall

2U · Creature — Illusion Wall

Mistform Wall has defender as long as it's a Wall. {1}: Mistform Wall becomes the creature type of your choice until end of turn. 1/4

Similar cards

Color identity:
NameManaTypeText
Protector of the Crown 5WCreature — Giant Soldier When Protector of the Crown enters the battlefield, you become the monarch. All damage that would be dealt to you is dealt to Protector of the Crown instead. 2/5
Rally the Righteous 1RWInstant Radiance — Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.
Metallic Mastery 2RSorcery Gain control of target artifact until end of turn. Untap that artifact. It gains haste until end of turn.
Overtaker 1UCreature — Merfolk Spellshaper {3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. 1/1
Sower of Temptation 2UUCreature — Faerie Wizard Flying When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield. 2/2
Glimmer Bairn GCreature — Ouphe Sacrifice a token: Glimmer Bairn gets +2/+2 until end of turn. 1/2
Arrogant Bloodlord 1BBCreature — Vampire Knight Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat. 4/4
Lazav, Familiar Stranger 1UBLegendary Creature — Shapeshifter Whenever you commit a crime, put a +1/+1 counter on Lazav, Familiar Stranger. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 1/4
A-Nael, Avizoa Aeronaut GULegendary Creature — Elf Scout Flying Domain — Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card. 2/2
Afterlife Insurance 1W/BInstant Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.)
Page 319