M:tG card similarity search
4U · Creature — Illusion
Flying {1}: Mistform Wakecaster becomes the creature type of your choice until end of turn. {2}{U}{U}, {T}: Choose a creature type. Each creature you control becomes that type until end of turn. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Burning Palm Efreet | 2RR | Creature — Efreet | {1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn. 2/2 |
Skyrider Patrol | 2GU | Creature — Elf Scout | Flying At the beginning of combat on your turn, you may pay {G}{U}. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn. 2/3 |
Tilonalli's Skinshifter | 2R | Creature — Human Shaman | Haste Whenever Tilonalli's Skinshifter attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn. 0/1 |
Setessan Griffin | 4W | Creature — Griffin | Flying {2}{G}{G}: Setessan Griffin gets +2/+2 until end of turn. Activate only once each turn. 3/2 |
Vitality Hunter | 3W | Creature — Nightmare | Lifelink {X}{W}{W}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Vitality Hunter becomes monstrous, put a lifelink counter on each of up to X target creatures. 3/4 |
Beast Walkers | 1WW | Creature — Human Beast Soldier | {G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 2/2 |
Unstable Robot Dragon | Stickers | {TK}{TK} — {1}: Switch this creature's power and toughness until end of turn. {TK}{TK}{TK}{TK} — Whenever this creature attacks, it gets +5/+5 until end of turn. {TK}{TK} — 3/2 {TK}{TK}{TK} — 2/7 | |
Sea Gate Banneret | W | Creature — Kor Warrior | {4}{W}: Creatures you control get +1/+1 until end of turn. 1/2 |
Torch Drake | 3U | Creature — Drake | Flying {1}{R}: Torch Drake gets +1/+0 until end of turn. 2/2 |
Tower Drake | 2U | Creature — Drake | Flying {W}: Tower Drake gets +0/+1 until end of turn. 2/1 |