M:tG card similarity search
3U · Creature — Illusion
Flying {1}: Mistform Seaswift becomes the creature type of your choice until end of turn. Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/1
Name | Mana | Type | Text |
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Kamachal, Ship's Mascot | 2R | Legendary Creature — Dinosaur Pirate | Menace {R}: Kamachal, Ship's Mascot gets +1/+0 until end of turn. Whenever Kamachal deals combat damage to a player, create a Treasure token. Then exile from that player's library a random card with mana value equal to the damage dealt. You may cast that card this turn. 2/2 |
Nyx Herald | 2G | Enchantment Creature — Centaur Shaman | At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn. 2/3 |
Dwarven Strike Force | 4R | Creature — Dwarf Berserker | Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn. 4/3 |
Pilgrim of Virtue | 2W | Creature — Human Cleric | Protection from black {W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage. 1/3 |
Xenic Poltergeist | 1BB | Creature — Spirit | {T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. 1/1 |
Mascot Interception | 3R | Sorcery | This spell costs {3} less to cast if it targets a creature token. Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. |
Inspiring Overseer | 2W | Creature — Angel Cleric | Flying When Inspiring Overseer enters the battlefield, you gain 1 life and draw a card. 2/1 |
Woodcaller Automaton | 10 | Artifact Creature — Construct | Prototype {2}{G}{G} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) When Woodcaller Automaton enters the battlefield, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to Woodcaller Automaton's power and toughness. It's still a land. 8/8 |
Pyretic Charge | 4R | Sorcery | Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn. Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
Lunar Frenzy | XR | Instant | Target creature you control gets +X/+0 and gains first strike and trample until end of turn. |