Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Missy

3UBR · Legendary Creature — Time Lord Rogue

Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature. At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues. 4/5

Similar cards

Color identity:
NameManaTypeText
Upwelling 3GEnchantment Players don't lose unspent mana as steps and phases end.
Powerstone Minefield 2RWEnchantment Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.
Felidar Guardian 3WCreature — Cat Beast When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control. 1/4
Carnage 2BRSorcery Carnage deals 3 damage to target opponent. That player discards two cards.
Ephemerate WInstant Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Vampires' Vengeance 2RInstant Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Rootwater Diver UCreature — Merfolk {T}, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand. 1/1
Ancient Tomb Land {T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
Urza's Chalice 1Artifact Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life.
The Sea Devils 2GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 green Alien Salamander creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.) III — Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls.
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