M:tG card similarity search
3UBR · Legendary Creature — Time Lord Rogue
Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature. At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues. 4/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Upwelling | 3G | Enchantment | Players don't lose unspent mana as steps and phases end. |
| Powerstone Minefield | 2RW | Enchantment | Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it. |
| Felidar Guardian | 3W | Creature — Cat Beast | When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control. 1/4 |
| Carnage | 2BR | Sorcery | Carnage deals 3 damage to target opponent. That player discards two cards. |
| Ephemerate | W | Instant | Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
| Vampires' Vengeance | 2R | Instant | Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") |
| Rootwater Diver | U | Creature — Merfolk | {T}, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand. 1/1 |
| Ancient Tomb | Land | {T}: Add {C}{C}. Ancient Tomb deals 2 damage to you. | |
| Urza's Chalice | 1 | Artifact | Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life. |
| The Sea Devils | 2G | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 green Alien Salamander creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.) III — Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls. |