M:tG card similarity search
· Land
{T}: Add {C}{C}{C}. Spend this mana only on spells and abilities that put tokens onto the battlefield. Use toys to represent the tokens.
Name | Mana | Type | Text |
---|---|---|---|
Dual Nature | 4GG | Enchantment | Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature. Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature. When Dual Nature leaves the battlefield, exile all tokens created with Dual Nature. |
Dream Halls | 3UU | Enchantment | Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell. |
Myriad Construct | 4 | Artifact Creature — Construct | Kicker {3} If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control. When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power. 4/4 |
Panoptic Projektor | 4 | Artifact | {T}: The next face-down creature spell you cast this turn costs {3} less to cast. If turning a face-down permanent face up causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. |
Intelligence Bobblehead | 3 | Artifact — Bobblehead | {T}: Add one mana of any color. {5}, {T}: Draw X cards, where X is the number of Bobbleheads you control. |
Altar of the Pantheon | 3 | Artifact | Your devotion to each color and each combination of colors is increased by one. {T}: Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life. |
Gaddock Teeg | GW | Legendary Creature — Kithkin Advisor | Noncreature spells with mana value 4 or greater can't be cast. Noncreature spells with {X} in their mana costs can't be cast. 2/2 |
Historian's Boon | 3W | Enchantment | Whenever Historian's Boon or another nontoken enchantment enters the battlefield under your control, create a 1/1 white Soldier creature token. Whenever the final chapter ability of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance. |
Three Blind Mice | 2W | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create a 1/1 white Mouse creature token. II, III — Create a token that's a copy of target token you control. IV — Creatures you control get +1/+1 and gain vigilance until end of turn. |
Rasputin, the Oneiromancer | 1WU | Legendary Creature — Human Wizard | When Rasputin, the Oneiromancer enters the battlefield, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token. {T}, Remove one or more dream counters from Rasputin: Add that much {C}. {T}, Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red. 4/1 |