M:tG card similarity search
1R · Enchantment — Aura
Enchant creature As long as you control enchanted creature, it gets +2/+2. Otherwise, it can't block.
| Name | Mana | Type | Text |
|---|---|---|---|
| Howl from Beyond | XB | Instant | Target creature gets +X/+0 until end of turn. |
| Triumph of the Hordes | 2GG | Sorcery | Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) |
| Crypt Ripper | 2BB | Creature — Shade | Haste {B}: Crypt Ripper gets +1/+1 until end of turn. 2/2 |
| Indomitable Archangel | 2WW | Creature — Angel | Flying Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.) 4/4 |
| Thrun, Breaker of Silence | 3GG | Legendary Creature — Troll Shaman | This spell can't be countered. Trample Thrun, Breaker of Silence can't be the target of nongreen spells your opponents control or abilities from nongreen sources your opponents control. As long as it's your turn, Thrun has indestructible. 5/5 |
| Abzan Advantage | 1W | Instant | Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) |
| Hoisted Hireling | 2B | Creature — Zombie | Hoisted Hireling has flying as long as it's being held above the battlefield. 2/1 |
| Phyrexian Ghoul | 2B | Creature — Phyrexian Zombie | Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn. 2/2 |
| Lightning Dragon | 2RR | Creature — Dragon | Flying Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {R}: Lightning Dragon gets +1/+0 until end of turn. 4/4 |
| Scuttlegator | 4G/UG/U | Creature — Crab Turtle Crocodile | Defender {6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender. 6/6 |