Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mirran Crusader

1WW · Creature — Human Knight

Double strike, protection from black and from green 2/2

Similar cards

Color identity:
NameManaTypeText
Lab Rats BSorcery Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 black Rat creature token.
Wrecking Crew 4RCreature — Human Warrior Reach, trample 4/5
Zombie Infestation 1BEnchantment Discard two cards: Create a 2/2 black Zombie creature token.
Diregraf Escort GCreature — Human Cleric Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies. 1/1
Disciple of Malice 1BCreature — Human Cleric Protection from white Cycling {2} ({2}, Discard this card: Draw a card.) 1/2
Ojutai Exemplars 2WWCreature — Human Monk Whenever you cast a noncreature spell, choose one — • Tap target creature. • Ojutai Exemplars gains first strike and lifelink until end of turn. • Exile Ojutai Exemplars, then return it to the battlefield tapped under its owner's control. 4/4
Aegis of the Gods 1WEnchantment Creature — Human Soldier You have hexproof. (You can't be the target of spells or abilities your opponents control.) 2/1
Somberwald Beastmaster 6GCreature — Human Ranger When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token. Creature tokens you control have deathtouch. 1/1
Harvesttide Infiltrator 2RCreature — Human Werewolf Trample Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/2
Grixis Slavedriver 5BCreature — Zombie Giant When Grixis Slavedriver leaves the battlefield, create a 2/2 black Zombie creature token. Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/4
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