M:tG card similarity search
3UR · Creature — Minotaur Wizard
{1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.) {R}, Sacrifice Minotaur Illusionist: It deals damage equal to its power to target creature. 3/4
| Name | Mana | Type | Text | 
|---|---|---|---|
| Abyssal Hunter | 3B | Creature — Human Assassin | {B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature. 1/1 | 
| Chandra's Ignition | 3RR | Sorcery | Target creature you control deals damage equal to its power to each other creature and each opponent. | 
| Combo Attack | 2G | Sorcery | Two target creatures your team controls each deal damage equal to their power to target creature. | 
| Rupture | 2R | Sorcery | Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player. | 
| Wing Puncture | G | Instant | Target creature you control deals damage equal to its power to target creature with flying. | 
| Airdrop Condor | 4R | Creature — Bird | Flying {1}{R}, Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to any target. 2/2 | 
| Barrage Tyrant | 4R | Creature — Eldrazi | Devoid (This card has no color.) {2}{R}, Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to any target. 5/3 | 
| Gravitic Punch | 3R | Sorcery | Target creature you control deals damage equal to its power to target player. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) | 
| Hellhole Flailer | 1BR | Creature — Ogre Warrior | Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) {2}{B}{R}, Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player or planeswalker. 3/2 | 
| Nature's Way | 1G | Sorcery | Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control. |