M:tG card similarity search
2W · Creature — Human Cleric
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) 2/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Hell-Bent Raider | 1RR | Creature — Human Barbarian | First strike, haste Discard a card at random: Hell-Bent Raider gains protection from white until end of turn. 2/2 |
| Gray Merchant of Alphabet | 3BB | Creature — Zombie Performer | When Gray Merchant of Alphabet enters the battlefield, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life. 2/4 |
| Vectis Agents | 3UB | Artifact Creature — Human Rogue | {U}{B}: Vectis Agents gets -2/-0 until end of turn and can't be blocked this turn. 4/3 |
| Misfortune's Gain | 3W | Sorcery | Destroy target creature. Its owner gains 4 life. |
| Path of Peace | 3W | Sorcery | Destroy target creature. Its owner gains 4 life. |
| Path to the World Tree | 1G | Enchantment | When Path to the World Tree enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. {2}{W}{U}{B}{R}{G}, Sacrifice Path to the World Tree: You gain 2 life and draw two cards. Target opponent loses 2 life. Path to the World Tree deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token. |
| Murasa Pyromancer | 4RR | Creature — Human Shaman Ally | Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control. 3/2 |
| Kitesail Skirmisher | 3U | Creature — Human Pirate | Flying Whenever Kitesail Skirmisher attacks, another target creature attacking the same player or planeswalker gains flying until end of turn. Encore {4}{U} ({4}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/1 |
| Aerial Caravan | 4UU | Creature — Human Soldier | Flying {1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.) 4/3 |
| Where Ancients Tread | 4R | Enchantment | Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to any target. |