M:tG card similarity search
2W · Creature — Human Cleric
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) 2/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Argivian Archaeologist | 1WW | Creature — Human Artificer | {W}{W}, {T}: Return target artifact card from your graveyard to your hand. 1/1 |
| Garenbrig Squire | 1G | Creature — Human Soldier | Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.) 2/2 |
| Willow-Wind | 4U | Creature — Elemental | Flying When Willow-Wind enters the battlefield, scry 2. 3/4 |
| Invisible Stalker | 1U | Creature — Human Rogue | Hexproof (This creature can't be the target of spells or abilities your opponents control.) Invisible Stalker can't be blocked. 1/1 |
| Jo Grant | 2W | Legendary Creature — Human Soldier | Each historic card in your hand has cycling {2}{W}. ({2}{W}, Discard that card: Draw a card.) Whenever you cycle a card, put a +1/+1 counter on Jo Grant. Doctor's companion (You can have two commanders if the other is the Doctor.) 3/2 |
| Foresee | 3U | Sorcery | Scry 4, then draw two cards. |
| Tamiyo's Epiphany | 3U | Sorcery | Scry 4, then draw two cards. |
| Kindly Stranger | 2B | Creature — Human | Delirium — {2}{B}: Transform Kindly Stranger. Activate only if there are four or more card types among cards in your graveyard. 2/3 |
| Weaver of Blossoms | 2G | Creature — Human Werewolf | {T}: Add one mana of any color. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3 |
| Heavy Infantry | 4W | Creature — Human Soldier | When Heavy Infantry enters the battlefield, tap target creature an opponent controls. 3/4 |