M:tG card similarity search
1BB · Creature — Thrull
Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Vraska's Fall | 2B | Instant | Each opponent sacrifices a creature or planeswalker and gets a poison counter. |
| Macabre Waltz | 1B | Sorcery | Return up to two target creature cards from your graveyard to your hand, then discard a card. |
| Treasure Chest | 3 | Artifact | {4}, Sacrifice Treasure Chest: Roll a d20. 1 | Trapped! — You lose 3 life. 2—9 | Create five Treasure tokens. 10—19 | You gain 3 life and draw three cards. 20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle. |
| Despair | 1B | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card." |
| Spitemare | 2R/WR/W | Creature — Elemental | Whenever Spitemare is dealt damage, it deals that much damage to any target. 3/3 |
| Tattered Ratter | 1R | Creature — Human Peasant | Whenever a Rat you control becomes blocked, it gets +2/+0 until end of turn. 2/2 |
| Magus of the Jar | 3UU | Creature — Human Wizard | {T}, Sacrifice Magus of the Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way. 3/3 |
| Cowed by Wisdom | W | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand. |
| Locthwain Paladin | 3B | Creature — Human Knight | Menace (This creature can't be blocked except by two or more creatures.) Adamant — If at least three black mana was spent to cast this spell, Locthwain Paladin enters the battlefield with a +1/+1 counter on it. 3/2 |
| Case of the Gateway Express | 1W | Enchantment — Case | When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature. To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved — Creatures you control get +1/+0. |