Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mindcrank

2 · Artifact

Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)

Similar cards

Color identity:
NameManaTypeText
Veinwitch Coven 2BCreature — Vampire Warlock Menace Whenever you gain life, you may pay {B}. If you do, return target creature card from your graveyard to your hand. 3/3
Tasigur's Cruelty 5BSorcery Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Each opponent discards two cards.
Rhystic Scrying 2UUSorcery Draw three cards. Then if any player pays {2}, discard three cards.
Hag of Mage's Doom 2BCreature — Hag Warlock Warlocks you control have "Ward—Pay 2 life." 2/2
Grenzo's Ruffians 2RRCreature — Goblin Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever Grenzo's Ruffians deals combat damage to an opponent, it deals that much damage to each other opponent. 2/2
Sphinx's Revelation XWUUInstant You gain X life and draw X cards.
Crypt Cobra 3BCreature — Snake Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) 3/3
Struggle for Sanity 2BBSorcery Target opponent reveals their hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards they exiled this way to their hand and puts the rest into their graveyard.
Slimefoot, the Stowaway 1BGLegendary Creature — Fungus Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life. {4}: Create a 1/1 green Saproling creature token. 2/3
The Toymaker's Trap 2BEnchantment At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap.
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