M:tG card similarity search
2 · Artifact
Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Hymn to Tourach | BB | Sorcery | Target player discards two cards at random. |
| Staff of Compleation | 3 | Artifact | {T}, Pay 1 life: Destroy target permanent you own. {T}, Pay 2 life: Add one mana of any color. {T}, Pay 3 life: Proliferate. {T}, Pay 4 life: Draw a card. {5}: Untap Staff of Compleation. |
| Withercrown | 1B | Enchantment — Aura | Enchant creature Enchanted creature has base power 0 and has "At the beginning of your upkeep, you lose 1 life unless you sacrifice this creature." |
| Shadow of Mortality | 13BB | Creature — Avatar | If your life total is less than your starting life total, this spell costs {X} less to cast, where X is the difference. 7/7 |
| Stroke of Luck | 1B | Sorcery | Look at the top four cards of your library. Choose one of them and put all cards with the same name as the chosen card from among them into your hand. You lose 1 life for each card put into your hand this way. Put the rest on the bottom of your library in a random order. |
| Jadeheart Attendant | Artifact Creature — Golem | When Jadeheart Attendant enters the battlefield, you gain life equal to the mana value of the exiled card used to craft it. 7/7 | |
| The Fall of Kroog | 4RR | Sorcery | Choose target opponent. Destroy target land that player controls. The Fall of Kroog deals 3 damage to that player and 1 damage to each creature they control. |
| Archdemon of Paliano | 2BB | Creature — Demon | Draft Archdemon of Paliano face up. As long as Archdemon of Paliano is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn Archdemon of Paliano face down. (You may look at cards as you draft them.) Flying 5/4 |
| Mindleech Ghoul | 1B | Creature — Zombie | Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Mindleech Ghoul exploits a creature, each opponent exiles a card from their hand. 2/2 |
| Archetype of Imagination | 4UU | Enchantment Creature — Human Wizard | Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying. 3/2 |