Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mind Spring

XUU · Sorcery

Draw X cards.

Similar cards

Color identity:
NameManaTypeText
Rod of Absorption 2UArtifact Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves. {X}, {T}, Sacrifice Rod of Absorption: You may cast any number of spells from among cards exiled with Rod of Absorption with total mana value X or less without paying their mana costs.
Commander's Sphere 3Artifact {T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
Urabrask's Forge 2RArtifact At the beginning of combat on your turn, put an oil counter on Urabrask's Forge, then create an X/1 red Phyrexian Horror creature token with trample and haste, where X is the number of oil counters on Urabrask's Forge. Sacrifice that token at the beginning of the next end step.
Mariposa Military Base Land You may have Mariposa Military Base enter the battlefield tapped. If you do, you get two rad counters. {T}: Add {C}. {5}, {T}: Draw a card. This ability costs {1} less to activate for each rad counter you have.
Scale the Heights 2GSorcery Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. Draw a card.
Fanatical Offering 1BInstant As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
Jinx 1UInstant Target land becomes the basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep.
Runic Armasaur 1GGCreature — Dinosaur Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card. 2/5
Seafaring Werewolf Creature — Werewolf Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 2/1
Seize the Secrets 2USorcery This spell costs {1} less to cast if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Draw two cards.
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