M:tG card similarity search
3UU · Creature — Horror
Dominate Monster — When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Secretkeeper | 3U | Creature — Spirit | As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying. 2/2 |
| Contested Cliffs | Land | {T}: Add {C}. {R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.) | |
| Avenging Hunter | 4G | Creature — Dragon Ranger | Trample When Avenging Hunter enters the battlefield, you take the initiative. 5/4 |
| Jukai Preserver | 3G | Enchantment Creature — Human Druid | When Jukai Preserver enters the battlefield, put a +1/+1 counter on target creature you control. Channel — {2}{G}, Discard Jukai Preserver: Put a +1/+1 counter on each of up to two target creatures you control. 3/3 |
| Redcap Thief | 2R | Creature — Goblin Rogue | When Redcap Thief enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 2/3 |
| Drekavac | 1B | Creature — Beast | When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card. 3/3 |
| Turbo-Thwacking Auto-Hammer | Artifact — Contraption | Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn. | |
| Man-o'-War | 2U | Creature — Jellyfish | When Man-o'-War enters the battlefield, return target creature to its owner's hand. 2/2 |
| Orchard Warden | 4GG | Creature — Treefolk Shaman | Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness. 4/6 |
| Mystic Crusader | 1WW | Creature — Human Nomad Mystic | Protection from black and from red Threshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying. 2/1 |