Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mind Control

3UU · Enchantment — Aura

Enchant creature You control enchanted creature.

Similar cards

Color identity:
NameManaTypeText
Matsu-Tribe Decoy 2GCreature — Snake Warrior {2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able. Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. 1/3
Emeria's Call 4WWWSorcery Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
Spell Pierce UInstant Counter target noncreature spell unless its controller pays {2}.
Flash Conscription 5RInstant Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast this spell, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.
Thwart the Enemy 2GInstant Prevent all damage that would be dealt this turn by creatures your opponents control.
Ogre Jailbreaker 3BCreature — Ogre Rogue Defender Ogre Jailbreaker can attack as though it didn't have defender as long as you control a Gate. 4/4
Felhide Brawler 1BCreature — Minotaur Felhide Brawler can't block unless you control another Minotaur. 2/2
Beacon of Unrest 3BBSorcery Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
Ravos, Soultender 3WBLegendary Creature — Human Cleric Flying Other creatures you control get +1/+1. At the beginning of your upkeep, you may return target creature card from your graveyard to your hand. Partner (You can have two commanders if both have partner.) 2/2
Venerable Knight WCreature — Human Knight When Venerable Knight dies, put a +1/+1 counter on target Knight you control. 2/1
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