M:tG card similarity search
U · Instant
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
Name | Mana | Type | Text |
---|---|---|---|
Kavu Recluse | 2R | Creature — Kavu | {T}: Target land becomes a Forest until end of turn. 2/2 |
Ash Barrens | Land | {T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) | |
Darksteel Mutation | 1W | Enchantment — Aura | Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types. |
Scuttletide | 1U | Enchantment | {1}, Discard a card: Create a 0/3 blue Crab creature token. Delirium — Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard. |
Devastation | 5RR | Sorcery | Destroy all creatures and lands. |
Tovolar's Packleader | Creature — Werewolf | Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens. {2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 7/7 | |
Isolated Watchtower | Land | {T}: Add {C}. {2}, {T}: Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate only if an opponent controls at least two more lands than you. | |
Dramatic Reversal | 1U | Instant | Untap all nonland permanents you control. |
Clever Concealment | 2WW | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.) |
Oblivion Stone | 3 | Artifact | {4}, {T}: Put a fate counter on target permanent. {5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. |