M:tG card similarity search
4UU · Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards.
| Name | Mana | Type | Text |
|---|---|---|---|
| Shichifukujin Dragon | 6RRR | Summon Dragon | When Shichifukujin Dragon comes into play, put seven +1/+1 counters on it. {R}{R}{R}, Sacrifice two +1/+1 counters: Put three +1/+1 counters on Shichifukujin Dragon at end of turn. Play this ability as a sorcery. 0/0 |
| Gorilla War Cry | 1R | Instant | Cast this spell only during combat before blockers are declared. All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Draw a card at the beginning of the next turn's upkeep. |
| Markov Purifier | 1WB | Creature — Vampire Cleric | Lifelink At the beginning of your end step, if you gained life this turn, you may pay {2}. If you do, draw a card. 2/3 |
| Mnemonic Sliver | 2U | Creature — Sliver | All Slivers have "{2}, Sacrifice this permanent: Draw a card." 2/2 |
| Redcap Gutter-Dweller | 2RR | Creature — Goblin Warrior | Menace When Redcap Gutter-Dweller enters the battlefield, create two 1/1 black Rat creature tokens with "This creature can't block." At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on Redcap Gutter-Dweller and exile the top card of your library. You may play that card this turn. 3/3 |
| Faerie Formation | 4U | Creature — Faerie | Flying {3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card. 5/4 |
| Chromatic Sphere | 1 | Artifact | {1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card. |
| Oran-Rief Hydra | 4GG | Creature — Hydra | Trample Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead. 5/5 |
| Shielding Plax | 2G/U | Enchantment — Aura | ({G/U} can be paid with either {G} or {U}.) Enchant creature When Shielding Plax enters the battlefield, draw a card. Enchanted creature can't be the target of spells or abilities your opponents control. |
| Foresight | 1U | Sorcery | Search your library for three cards, exile them, then shuffle. Draw a card at the beginning of the next turn's upkeep. |