Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mind

4UU · Instant

Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards.

Similar cards

Color identity:
NameManaTypeText
Falkenrath Marauders 3RRCreature — Vampire Warrior Flying, haste Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it. 2/2
Viridescent Wisps GInstant Target creature becomes green and gets +1/+0 until end of turn. Draw a card.
Glademuse 2GCreature — Beast Whenever a player casts a spell, if it's not their turn, that player draws a card. 2/4
Mistveil Plains Land — Plains ({T}: Add {W}.) Mistveil Plains enters the battlefield tapped. {W}, {T}: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
Ignite Disorder 1RInstant Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.
Senate Guildmage WUCreature — Human Wizard {W}, {T}: You gain 2 life. {U}, {T}: Draw a card, then discard a card. 2/2
Vedalken Archmage 2UUCreature — Vedalken Wizard Whenever you cast an artifact spell, draw a card. 0/2
Tavern Scoundrel 1RCreature — Human Rogue Whenever you win a coin flip, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") {1}, {T}, Sacrifice another permanent: Flip a coin. 1/3
Blue Sun's Zenith XUUUInstant Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Thieving Magpie 2UUCreature — Bird Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, draw a card. 1/3
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