M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Inkling Summoning | 1W/BW/B | Sorcery — Lesson | Create a 2/1 white and black Inkling creature token with flying. |
| Battle Screech | 2WW | Sorcery | Create two 1/1 white Bird creature tokens with flying. Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Call the Cavalry | 3W | Sorcery | Create two 2/2 white Knight creature tokens with vigilance. |
| Train Troops | 4W | Sorcery — Adventure | Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.) |
| Knight Watch | 4W | Sorcery | Create two 2/2 white Knight creature tokens with vigilance. |
| Drogskol Cavalry | 5WW | Creature — Spirit Knight | Flying Whenever another Spirit enters the battlefield under your control, you gain 2 life. {3}{W}: Create a 1/1 white Spirit creature token with flying. 4/4 |
| Warden | 3WU | Sorcery | Create a 4/4 white and blue Sphinx creature token with flying and vigilance. |
| Icatian Town | 5W | Sorcery | Create four 1/1 white Citizen creature tokens. |
| Andúril, Flame of the West | 3 | Legendary Artifact — Equipment | Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. Equip {2} |
| Release the Dogs | 3W | Sorcery | Create four 1/1 white Dog creature tokens. |