Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Metropolis Sprite

1U · Creature — Faerie Rogue

Flying {U}: Metropolis Sprite gets +1/-1 until end of turn. 1/2

Similar cards

Color identity:
NameManaTypeText
Gryffwing Cavalry 3WCreature — Human Knight Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever Gryffwing Cavalry attacks, you may pay {1}{W}. If you do, target attacking creature without flying gains flying until end of turn. 2/2
Boltwing Marauder 3BRCreature — Dragon Flying Whenever another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn. 5/4
Oran-Rief Invoker 1GCreature — Human Shaman {8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn. 2/2
Rush of Battle 3WSorcery Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)
Briar Patch 1GGEnchantment Whenever a creature attacks you, it gets -1/-0 until end of turn.
Crystal Dragon 4WWCreature — Dragon Flying, vigilance 4/4
Aeromunculus 1GUCreature — Homunculus Mutant Flying {2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) 2/3
Vectis Silencers 2UArtifact Creature — Human Rogue {2}{B}: Vectis Silencers gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) 1/2
Shaggy Camel 3WHost Creature — Camel When this creature enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3
Firehoof Cavalry WCreature — Human Berserker {3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn. 1/1
Page 127