M:tG card similarity search
RG · Enchantment
{2}{R}{G}, Discard two cards at random: Meteor Storm deals 4 damage to any target.
| Name | Mana | Type | Text |
|---|---|---|---|
| Abyssal Nocturnus | 1BB | Creature — Horror | Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) 2/2 |
| Immard, the Stormcleaver | 1URW | Legendary Creature — Human Soldier | Whenever Immard, the Stormcleaver enters the battlefield or attacks, put a charge counter on it or remove one from it. When you remove a counter this way, choose one — • Immard deals 4 damage to any target. • Immard gains lifelink and indestructible until end of turn. 4/4 |
| Psychic Frog | UB | Creature — Frog | Whenever Psychic Frog deals combat damage to a player or planeswalker, draw a card. Discard a card: Put a +1/+1 counter on Psychic Frog. Exile three cards from your graveyard: Psychic Frog gains flying until end of turn. 1/2 |
| Vampire Slayer | 1W | Creature — Human Soldier | Whenever Vampire Slayer deals damage to a Vampire, destroy that creature. 2/2 |
| Clockwork Fox | 3 | Artifact Creature — Fox | When Clockwork Fox leaves the battlefield, you draw two cards and each opponent draws a card. 3/2 |
| Seek New Knowledge | 1U | Instant | Seek two nonland cards, then put a card from your hand on the bottom of your library. |
| Quintorius Kand | 3RW | Legendary Planeswalker — Quintorius | Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life. [+1]: Create a 3/2 red and white Spirit creature token. [−3]: Discover 4. [−6]: Exile any number of target cards from your graveyard. Add {R} for each card exiled this way. You may play those cards this turn. Loyalty 4 |
| Owl Familiar | 1U | Creature — Bird | Flying When Owl Familiar enters the battlefield, draw a card, then discard a card. 1/1 |
| Park Heights Pegasus | GW | Creature — Pegasus | Flying, trample Whenever Park Heights Pegasus deals combat damage to a player, draw a card if you had two or more creatures enter the battlefield under your control this turn. 2/1 |
| Dragon's Approach | 2R | Sorcery | Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle. A deck can have any number of cards named Dragon's Approach. |