M:tG card similarity search
· Land
{T}: Choose a color of a permanent you control. Add one mana of that color.
Name | Mana | Type | Text |
---|---|---|---|
Crowd of Cinders | 3B | Creature — Elemental | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Crowd of Cinders's power and toughness are each equal to the number of black permanents you control. */* |
Howlpack Avenger | Creature — Werewolf | Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. {1}{R}: Howlpack Avenger gets +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 | |
Costume Shop | Artifact — Attraction | Visit — You may put a sticker on a nonland permanent you own. | |
Southern Paladin | 2WW | Creature — Human Knight | {W}{W}, {T}: Destroy target red permanent. 3/3 |
The Ur-Dragon | 4WUBRG | Legendary Creature — Dragon Avatar | Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield. 10/10 |
Elder Deep-Fiend | 8 | Creature — Eldrazi Octopus | Flash Emerge {5}{U}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, tap up to four target permanents. 5/6 |
Llanowar Knight | GW | Creature — Elf Knight | Protection from black 2/2 |
Gavony Township | Land | {T}: Add {C}. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control. | |
Gisela, Blade of Goldnight | 4RWW | Legendary Creature — Angel | Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. 5/5 |
Radiant Essence | 1GW | Creature — Spirit | Radiant Essence gets +1/+2 as long as an opponent controls a black permanent. 2/3 |