M:tG card similarity search
3GG · Creature — Elephant Wurm
Threshold — Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Bone Sabres | 2G | Artifact — Equipment | Whenever equipped creature attacks, put four +1/+1 counters on it. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
| Stronghold Taskmaster | 2BB | Creature — Giant Minion | Other black creatures get -1/-1. 4/3 |
| Bloodthirsty Blade | 2 | Artifact — Equipment | Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) {1}: Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery. |
| Glaring Aegis | W | Enchantment — Aura | Enchant creature When Glaring Aegis enters the battlefield, tap target creature an opponent controls. Enchanted creature gets +1/+3. |
| Nether Shadow | BB | Creature — Spirit | Haste At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. 1/1 |
| Alley Strangler | 2B | Creature — Aetherborn Rogue | Menace 2/3 |
| Immortal Servitude | XW/BW/BW/B | Sorcery | Return each creature card with mana value X from your graveyard to the battlefield. |
| Liliana's Indignation | XB | Sorcery | Mill X cards. Target player loses 2 life for each creature card put into your graveyard this way. |
| Teyo, Aegis Adept | 2WW | Legendary Planeswalker — Teyo | [+1]: Up to one target creature's base power perpetually becomes equal to its toughness. It perpetually gains "This creature can attack as though it didn't have defender." [−2]: Conjure a card named Lumbering Lightshield onto the battlefield. [−6]: You get an emblem with "At the beginning of your end step, return target white creature card from your graveyard to the battlefield. You gain life equal to its toughness." Loyalty 4 |
| Mathas, Fiend Seeker | RWB | Legendary Creature — Vampire | Menace At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life." 3/3 |