Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Messenger Falcons

2G/UW · Creature — Bird

Flying When Messenger Falcons enters the battlefield, draw a card. 2/2

Similar cards

Color identity:
NameManaTypeText
Aven Fleetwing 3UCreature — Bird Soldier Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) 2/2
Breathstealer's Crypt 2UBEnchantment If a player would draw a card, instead they draw a card and reveal it. If it's a creature card, that player discards it unless they pay 3 life.
Archon of Cruelty 6BBCreature — Archon Flying Whenever Archon of Cruelty enters the battlefield or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life. 6/6
Alhammarret's Archive 5Legendary Artifact If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Chain Devil 3BCreature — Devil Animate Chains — When Chain Devil enters the battlefield, each player sacrifices a nontoken creature. 4/2
Mysteries of the Deep 4UInstant Draw two cards. Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.
Wedding Invitation 2Artifact When Wedding Invitation enters the battlefield, draw a card. {T}, Sacrifice Wedding Invitation: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn.
Emeria Captain 3WCreature — Angel Warrior Flying, vigilance When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 1/1
Jetfire, Air Guardian Legendary Artifact — Vehicle Living metal (As long as it's your turn, this Vehicle is also a creature.) Flying {U}{U}{U}: Convert Jetfire, then adapt 3. (If it has no +1/+1 counters on it, put three +1/+1 counters on it.) 3/4
Inaction Injunction 1USorcery Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) Draw a card.
Page 120