Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Messenger's Speed

R · Enchantment — Aura

Enchant creature Enchanted creature has trample and haste.

Similar cards

Color identity:
NameManaTypeText
Sun-Collared Raptor 1RCreature — Dinosaur Trample {2}{R}: Sun-Collared Raptor gets +3/+0 until end of turn. 1/2
Detainment Spell WEnchantment — Aura Enchant creature Enchanted creature's activated abilities can't be activated. {1}{W}: Attach Detainment Spell to target creature.
The Balrog of Moria 4BBRLegendary Creature — Avatar Demon Trample, haste When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls. Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.) When you cycle The Balrog of Moria, create two Treasure tokens. 8/8
Wildheart Invoker 2GGCreature — Elf Shaman {8}: Target creature gets +5/+5 and gains trample until end of turn. 4/3
Venom 1GGEnchantment — Aura Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.
Song of Serenity 1GEnchantment Creatures that are enchanted can't attack or block.
Buzz Buggy Artifact — Contraption Whenever you crank Buzz Buggy, target creature gets +2/+0 and gains trample until end of turn.
Cacophony Unleashed 5BBEnchantment When Cacophony Unleashed enters the battlefield, if you cast it, destroy all nonenchantment creatures. Whenever Cacophony Unleashed or another enchantment enters the battlefield under your control, until end of turn, Cacophony Unleashed becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment.
It That Gets Left Hanging 5RCreature — Elemental Horror When It That Gets Left Hanging enters the battlefield, ask a person outside the game to high-five you. If they won't, It That Gets Left Hanging gains haste until end of turn. 5/4
Toxic Iguanar RCreature — Lizard Toxic Iguanar has deathtouch as long as you control a green permanent. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) 1/1
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