Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mesmeric Sliver

3U · Creature — Sliver

All Slivers have "When this permanent enters the battlefield, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then they may put that card on the bottom of that library.) 2/2

Similar cards

Color identity:
NameManaTypeText
Saltblast 3WWSorcery Destroy target nonwhite permanent.
Archway Angel 5WCreature — Angel Flying When Archway Angel enters the battlefield, you gain 2 life for each Gate you control. 3/4
Temple of the Dragon Queen Land As Temple of the Dragon Queen enters the battlefield, you may reveal a Dragon card from your hand. Temple of the Dragon Queen enters the battlefield tapped unless you revealed a Dragon card this way or you control a Dragon. As Temple of the Dragon Queen enters the battlefield, choose a color. {T}: Add one mana of the chosen color.
Fierce Empath 2GCreature — Elf When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle. 1/1
Thriving Rats 1BCreature — Rat When Thriving Rats enters the battlefield, you get {E}{E} (two energy counters). Whenever Thriving Rats attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. 1/2
Sliver Queen WUBRGLegendary Creature — Sliver {2}: Create a 1/1 colorless Sliver creature token. 7/7
Thorn of the Black Rose 3BCreature — Human Assassin Deathtouch When Thorn of the Black Rose enters the battlefield, you become the monarch. 1/3
Karlach, Tiefling Zealot 1RWLegendary Creature — Tiefling Barbarian First strike, haste When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." When this card specializes from any zone, create a 2/2 white Knight creature token. Creatures you control get +1/+1 and gain haste until end of turn. 4/4
Nightdrinker Moroii 3BCreature — Vampire Flying When Nightdrinker Moroii enters the battlefield, you lose 3 life. Disguise {B}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 4/2
Arashin Cleric 1WCreature — Human Cleric When Arashin Cleric enters the battlefield, you gain 3 life. 1/3
Page 208