Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mesmeric Sliver

3U · Creature — Sliver

All Slivers have "When this permanent enters the battlefield, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then they may put that card on the bottom of that library.) 2/2

Similar cards

Color identity:
NameManaTypeText
Overwhelmed Apprentice UCreature — Human Wizard When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/2
Recruiter of the Guard 2WCreature — Human Soldier When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle. 1/1
Spirited Companion 1WEnchantment Creature — Dog When Spirited Companion enters the battlefield, draw a card. 1/1
Bioluminary 2UCreature — Merfolk Performer Whenever Bioluminary deals combat damage to a player, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own. 1/3
Leyline of Combustion 2RREnchantment If Leyline of Combustion is in your opening hand, you may begin the game with it on the battlefield. Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, Leyline of Combustion deals 2 damage to that player.
Savannah Sage 1WCreature — Cat Cleric When Savannah Sage enters the battlefield, you gain 2 life. 2/2
Shielded by Faith 1WWEnchantment — Aura Enchant creature Enchanted creature has indestructible. Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature.
Legion Angel 2WWCreature — Angel Warrior Flying When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand. 4/3
Working Stiff 1BCreature — Mummy As Working Stiff enters the battlefield, straighten your arms. When you bend an elbow, sacrifice Working Stiff. 2/2
Twists and Turns GEnchantment If a creature you control would explore, instead you scry 1, then that creature explores. When Twists and Turns enters the battlefield, target creature you control explores. When a land enters the battlefield under your control, if you control seven or more lands, transform Twists and Turns.
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