Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Merfolk Thaumaturgist

2U · Creature — Merfolk Wizard

{T}: Switch target creature's power and toughness until end of turn. 1/2

Similar cards

Color identity:
NameManaTypeText
Pyrrhic Blast 3RInstant As an additional cost to cast this spell, sacrifice a creature. Pyrrhic Blast deals damage equal to the sacrificed creature's power to any target. Draw a card.
Essence Vortex 1UBInstant Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.
Spiritualize 2WInstant Until end of turn, whenever target creature deals damage, you gain that much life. Draw a card.
Pack Mastiff 1RCreature — Dog {1}{R}: Each creature you control named Pack Mastiff gets +1/+0 until end of turn. 2/2
Kessig Naturalist RGCreature — Human Werewolf Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2
Stalking Bloodsucker 4BBCreature — Vampire Flying {1}{B}, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn. 4/4
Whip Sergeant 2RCreature — Human Soldier {R}: Target creature gains haste until end of turn. (It can attack this turn.) 2/1
Thunderscape Master 2RRCreature — Human Wizard {B}{B}, {T}: Target player loses 2 life and you gain 2 life. {G}{G}, {T}: Creatures you control get +2/+2 until end of turn. 2/2
Nightmarish End 2BInstant Target creature gets -X/-X until end of turn, where X is the number of cards in your hand.
Alloy Animist GCreature — Human Druid {2}{G}: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature. 1/1
Page 342