Card Codex

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17 May 2024: Card library updated.

Merfolk Thaumaturgist

2U · Creature — Merfolk Wizard

{T}: Switch target creature's power and toughness until end of turn. 1/2

Similar cards

Color identity:
NameManaTypeText
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Grappling Sundew 1GCreature — Plant Defender, reach {4}{G}: Grappling Sundew gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.) 0/4
Bleeding Edge 1BBSorcery Up to one target creature gets -2/-2 until end of turn. Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Viridian Lorebearers 3GCreature — Elf Shaman {3}{G}, {T}: Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control. 3/3
Gregor, Shrewd Magistrate 1WULegendary Creature — Human Advisor Skulk (This creature can't be blocked by creatures with greater power.) Whenever Gregor, Shrewd Magistrate deals combat damage to a player, draw cards equal to its power. 1/3
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Mournwillow 1BGCreature — Plant Skeleton Haste Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn. 3/2
Wizard Mentor 2UCreature — Human Wizard {T}: Return Wizard Mentor and target creature you control to their owner's hand. 2/2
Welkin Guide 4WCreature — Bird Cleric Flying When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn. 2/2
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