Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Merfolk Skyscout

2UU · Creature — Merfolk Scout

Flying Whenever Merfolk Skyscout attacks or blocks, untap target permanent. 2/3

Similar cards

Color identity:
NameManaTypeText
Chaos Confetti 4Artifact {4}, {T}: Tear Chaos Confetti into pieces. Throw the pieces onto the battlefield from a distance of at least five feet. Destroy each permanent that a piece touches. Remove the pieces from the game.
Whipgrass Entangler 2WCreature — Human Cleric {1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric on the battlefield." 1/3
Radha's Firebrand 1RCreature — Human Warrior Whenever Radha's Firebrand attacks, target creature defending player controls with power less than Radha's Firebrand's power can't block this turn. Domain — {5}{R}: Radha's Firebrand gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn. 3/1
Mesmerizing Dose 1UUEnchantment — Aura Enchant creature When Mesmerizing Dose enters the battlefield, tap enchanted creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Enchanted creature doesn't untap during its controller's untap step.
Gorm the Great 3GLegendary Creature — Giant Warrior Partner with Virtus the Veiled (When this creature enters the battlefield, target player may put Virtus into their hand from their library, then shuffle.) Vigilance Gorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able. 2/7
Paladin Class WEnchantment — Class (Gain the next level as a sorcery to add its ability.) Spells your opponents cast during your turn cost {1} more to cast. {2}{W}: Level 2 Creatures you control get +1/+1. {4}{W}: Level 3 Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
Hypnotic Specter 1BBCreature — Specter Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. 2/2
Anarchy 2RRSorcery Destroy all white permanents.
Akki Battle Squad 5RCreature — Goblin Samurai Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this combat phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.) 6/6
Refocus 1UInstant Untap target creature. Draw a card.
Page 258